Shared Reality - Multi-modal Control
and Manipulation of 3D Objects in Shared Space for Collaboration
The advent of telephony brought people
together from afar to converse as if they were right next to each other.
The Internet, a century later, allows people to remotely share documents
and data, in audio, visual and text forms, further promoting the growth
of human participation in remote collaboration. A face-to-face collaboration,
nevertheless, often involves handling, i.e., manipulation and control,
of objects, be it a pen, a device, or a machine. For example, a lecturer
may circulate a device to let the audience or students feel and operate
it for a better understanding of the subject. As is well known in education,
this “hands-on” experience is a very critical part of the knowledge transfer
process. Therefore, one may view the enabling of remote object handling,
control and manipulation to be the last challenge in the evolution of telecommunications,
from telephony to tele-collaboration.
Our research is motivated by this challenge and formulated to develop
the theory and associated technologies that will support rapid growth
of human activities in remote collaboration by providing support for joint
control and manipulation of physically modeled objects in a shared space
(thus “shared reality”) and the ability to create natural interactions
between human collaborators (often an expert and a novice) for effective
transfer of information and knowledge, far beyond today’s simple sharing
of documents and data. The research thrust of this joint project between
Rutgers University and the Georgia Institute of Technology consists of:
- Development of the theory and practice
of object control in macro-kinematics and micro-kinematics in a simulated
physical space;
- Development of an object-dependent
data structure capable of supporting macro- and micro-kinematic control
of objects by human users via motion-tracking and speech interfaces;
- Synthesis of a shared virtual environment
that emulates the real world (the one the collaborators are in individually
and remotely), with an accurate sense of visual reality;
- Real-time capturing, acquisition
and registration of the real world environmental parameters with those
of the shared reality environment; and
- Development and demonstration of
a working system that supports deep interactions between an expert and
a novice to achieve a sophisticated collaborative task objective that requires
manipulation and handling of a range of real and virtual 3D objects.
The goal is to provide an unprecedented
system and interface capability to allow individuals to control, handle,
assemble and disassemble real objects, via remote collaboration and reality
augmentation, to complete a designated task. Such a task may be otherwise
difficult to complete without the enhanced capability.
This research encompasses intellectual merit along several dimensions.
First, it pushes the scientific boundary of synthesis of a virtual world
beyond modeling and visualization to control and manipulation. It extends
the use of existing information technologies such as motion tracking systems
and haptic devices to a new level where unprecedented capabilities can
be demonstrated for a broad range of applications. Second, this research
will lead to knowledge and methods that allow real-time capturing and registration
of the environment so as to adapt the corresponding virtual world, an
essential capability in many real world applications involving un-predicted
and unforeseen situations. Third, it proposes a unique innovation to integrate
multi-modal control and computer-aided micro-kinematics, which augments
the precision in object manipulation beyond that of existing motion tracking
devices, thereby providing the needed dexterity.
Potential applications of the result of this research are far-reaching
and almost limitless. In education, the resulting technology will support
new modes of instruction when physical equipment is involved, a situation
quite common in vocational schools. In industry, it can be used for remote
diagnostics and maintenance of expensive equipment and plants. In electronic commerce, it allows customers
to play with and try out consumer devices without actually having to purchase
them or to go to a specialized store to get a good ‘look-and-feel’ of
a new piece of equipment. And in military applications, the system will
find extensive use in field repair instructions and training. In medical
rehabilitation, it allows a patient to receive prompt assistance instead
of mere verbal instruction. The figure below illustrates an example of collaboration
over shared reality involving an aircraft technician in the field
inspecting the equipment and attempting to repair any defects, and
an expert engineer who is connected via a multimedia network to provide
expert knowledge and advice and to demonstrate handling of the dynamic
situation as it arises. Note the various devices that these collaborators
may wear.
The results of this research will have broad impact along a number
of dimensions, most notably:
- Social Collaboration with one or
more associates over a distance (and possibly over time) without constraints;
- Mobility (or mobile working environment)
without any compromise in productivity; and
- Organization of and access to a broad
range of resources via natural human-human and human-machine communications.
It will re-define the concept of
remote education and make management of educational resources much easier
since expensive real equipment (often limited in quantity) that is necessary
in the past for actual object handling can be replaced by virtual equipment
with little to no associated cost. The developed technologies will also
enable many sophisticated remote work and maintenance tasks and thereby
leverage a limited pool of expert resources.
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